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Imaginary Games, by Chris Bateman
Free Ebook Imaginary Games, by Chris Bateman
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Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.
- Sales Rank: #2191870 in Books
- Published on: 2011-11-16
- Original language: English
- Number of items: 1
- Dimensions: 8.57" h x .70" w x 5.57" l, .80 pounds
- Binding: Paperback
- 334 pages
Review
Bateman's Imaginary Games may just do for videogames what Noel Carroll's The Philosophy of Horror did for scary books and movies... Bateman's fluency in the relevant philosophical debates and history of thinking about games is both enviable and a pleasure to behold.- Jon Cogburn, Director of Philosophy, LSU Department of Philosophy
In this well-researched book Chris Bateman explores the ambiguous territory between the fictional and the real, and slays some dragons hiding therein. Highly recommended. - Ernest Adams, Founder of the International Game Developers' Association
A wonderfully refreshing and inventive look at games of many kinds, but especially digital games. It is seriously philosophical, but Bateman, a professional game designer, draws on a huge variety of resources far beyond the writings of academic philosophers - fascinating and fun!- Kendall Walton, Professor of Philosophy, University of Michigan
About the Author
Acclaimed game designer, philosopher and author Chris Bateman is an expert on play and games, and undertakes philosophical investigations in a spirit of open-minded enquiry.
Most helpful customer reviews
2 of 2 people found the following review helpful.
Imaginary Games is a Game Changer
By Kenneth R. Hannahs III
Chris Bateman is a man of many talents, but the one I know him best is as a philosopher. I first learned of him through his blog (...)and immediately realized the importance of what he was trying to do. Games, and videogames (it's one word! Chris will tell you why) in particular are in a strange spot both intellectually and aesthetically. Mr. Bateman considers the ramifications of where games began, where they are now, and where they will be in the future with a prescience that is all at once confounding (make no mistake, the book is very dense!) and deeply relevant to the current state of videogame culture and design.
I would not recommend this book to everyone, but if you are serious about understanding the larger philosophical ideas behind videogames, Imaginary Games is all at once a primer and a master's class. Also, if you enjoyed his book, make sure to check out his blog!
0 of 0 people found the following review helpful.
Playing Art
By qwallath
I enjoyed Imaginary Games a great deal, and it is interesting in particular in that it further explores the relation between art, fiction, and play from a philosophical perspective. Turning the question "are games art?" on its head, Bateman argues along with some other philosophers that art itself, fiction, imagination, and make-believe, all involve some form of play, an acceptance of arbitrary boundaries in order to be able to interpret art in a meaningful way.
As usual, Bateman writes very accessably, but without dumbing down his message and philosophy. An essential book if you're interested in the relation between art and play, and a good summary of some earlier thinkers' ideas as well, combined with Bateman's own perspective.
0 of 1 people found the following review helpful.
Philosophy and Games
By dr. b.
As I knew Bateman's work on game design I was really interested in seeing what Imaginary Games would be. Bateman is a solid philosopher and does a good read on art and philosophy, but it wasn't as specific as I had hoped that it would be. Not that this was a bad thing at all, but just not what I was looking for at the moment and necessarily what I felt like I had been promised. Now being familiar with this book I know how to use it and who to recommend it for. I am anxious to see what comes next from Bateman in the humanities realm.
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